drawing 2 2d object into 3d

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Unproblematic 2D images, such as a logo, can easily be converted into 3D images in Blender 3D. The easiest way to practice this is to first convert the image into a vector image using a vector graphics editor such equally Adobe Illustrator, or Inkscape. This wikiHow teaches you lot how to convert an image into a vector paradigm, and then convert the vector prototype into a 3D mesh using Blender 3D.

  1. 1

    Open Adobe Illustrator. Adobe Illustrator has a yellow square icon that says "Ai" in the middle. Click the icon on your figurer to open Adobe Illustrator.

    • Adobe Illustrator requires a subscription to Creative Deject to download and use. Y'all can sign up for a complimentary trial at adobe.com or y'all can use Inkscape, which is a free alternative to Adobe Illustrator.
  2. 2

    Create a new Adobe Illustrator file. Click New on the title page of Adobe Illustrator to create a new Illustrator project. The dimensions of the projection do non thing. You tin can as well create a new file using the following steps:

    • Click File in the menu bar at the top.
    • Click New.
    • Type a proper name for the project next to "Name:"
    • Click Ok.

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  3. 3

    Identify the paradigm you want to convert to an SVG. The ideal epitome to catechumen to an SVG should be a simple, flat image such equally letters or a logo. The image shouldn't accept more than than 2 or 3 colors. Circuitous images, such equally photographs volition not hands convert to an SVG image. The image can be a JPEG, PNG, GIF, or other image formats. Use the following steps to place an prototype into your Illustrator project:

    • Click File in the menu bar at the peak of the page.
    • Click Identify.
    • Select the image yous want to place.
    • Click Place.
  4. 4

    Select the image. To select the image, click the icon that resembles a mouse cursor in the toolbar to the left and and then click the image.

  5. 5

    Open the Tracing Options bill of fare. The Tracing Options menu is where you tin edit the options that convert an epitome into a vector graphic. Use the following steps to open up the Tracing Options carte du jour:

    • Click Object.
    • Click Live Trace.
    • Click Tracing Options.
  6. half-dozen

    Click the checkbox next to "Preview". It's on the right side of the Tracing Options card. This allows you lot to run into what the image will look like afterward it is converted to a vector graphic.

  7. 7

    Select a color mode. Use the drop-downwardly carte adjacent to "Mode" to select the color mode. If you are working with an prototype that has ane solid colour, select "Black and white". If you are working with a color image, select "Color"

    • In Color mode, you lot can employ the box side by side to "Max Color" to select the maximum number of colors the image will create. Ideally, the image shouldn't accept more than 2 or 3 colors.
  8. viii

    Conform the threshold. If the lines in the vector prototype don't match the original prototype exactly, you tin can increase the threshold. Increasing the threshold increases the number of pixels that go traced every bit part of the object. Click the subclass icon pointing correct side by side to the "Threshold" box to display a slider bar. Click and drag the slider bar to the right to increase the threshold.

    • If the edges of the epitome still don't quite match the original, you lot tin can try decreasing the options for "Path Fitting", "Minimum Area", and "Corner Angles."
  9. ix

    Click the checkbox next to "Ignore Whites" (optional). If yous are working with an prototype that has a white groundwork, you can click the checkbox next to "Ignore whites". This volition tell Illustrator to ignore the white parts of the image and only trace the colored objects. Be aware that this will also ignore any white parts of an image that yous may want to keep.

  10. 10

    Click Trace . If you are satisfied with how the traced preview looks, click Trace in the Tracing Options menu to finalize your settings.

  11. 11

    Trace the image. Use the following steps to trace the image using the selection y'all specified in the Tracing Options menu:

    • Click Object in the bill of fare at the top.
    • Click Live Trace
    • Click Expand.
  12. 12

    Edit the image manually (optional). If yous weren't able to go Live Trace to trace the image perfectly, you can manually edit the edges using the sub-choice tool. Click the icon that resembles a white mouse cursor in the toolbar to the left. And then y'all can click and drag the vector points on the lines and corners to movement them. You can as well click and drag the bezier curves (the lines with a dot that extend from a selected vector points) to adapt the curves in betwixt the vector points.

  13. 13

    Salve the epitome as an SVG. Employ the following steps to relieve the prototype as an SVG.

    • Click File in the menu bar at the top.
    • Click Save Every bit.
    • Type a proper name for the image side by side to "File Name".
    • Use the drop-downwardly menu side by side to "Salvage every bit Type" to select SVG.
    • Click Save
    • Click Ok.

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  1. one

    Open up Inkscape. Inkscape has an icon that resembles a blackness diamond being painted. Click the Inkscape icon to open Inkscape.

    • You can download Inkscape for free here.
  2. 2

    Import an image you want to convert into an SVG graphic. The platonic paradigm to convert to an SVG should be a simple, flat image such equally messages or a logo. The paradigm shouldn't have more than than 2 or three colors. Complex images, such as photographs volition not easily convert to an SVG graphic. The image can be a JPEG, PNG, GIF, or other image formats. Use the following steps to place an import an epitome into Inkscape:

    • Click File.
    • Click Import
    • Select the image you want to convert into SVG.
    • Click Open.
  3. 3

    Select the image. To select the image, click the icon that resembles a mouse cursor in the toolbar to the left and and then click the image.

  4. iv

    Open the Trace Bitmap menu. Use the following step to open the Trace Bitmap menu:

    • Click Path.
    • Click Trace Bitmap.
  5. 5

    Click the checkbox next to "Live Preview". This displays what the traced prototype will look like in the preview window.

  6. vi

    Select a scan choice. Click the radial button to select a browse option. The options are as follows:

    • Edge Cutoff: This option uses the shade of a pixel to decide if information technology should be traced as part of the shape. Use the threshold box next to this choice to increase the threshold to include more shades. The image output volition be in blackness and white.
    • Edge Detection: This option uses the brightness of the pixels to determine if they should be role of the shape. Use the threshold box adjacent to this option to increase the threshold to include more brighter shades in the image. The image output will be in black and white.
    • Colour quantization: This option uses colors to determine the shape. Use the number of colors pick to specify how many colors should be included in the shape. The output will be a black and white image.
    • Brightness Steps: This selection produces multiple shapes based on the brightness of the pixels.
    • Colors: This selection produces multiple shapes based on color.
    • Greyscale: This choice is similar to color, but outputs shapes in shades of gray instead of color.
  7. 7

    Uncheck the box next to smooth. This option adds a mistiness effect to the prototype. This does not convert to 3D objects well.

  8. 8

    Adjust additional options (optional). To arrange additional options click the Options tab and adjust the following options:

    • Suppress Speckles: Check this option to ignore minor spots in the image. Use the box next to "Size" to specify the size in pixels of the spots that should be ignored.
    • Shine Corners: Cheque this pick to smooth out sharp corners. Utilize the box next to "Threshold" to specify how sharp the corners that are to exist smoothed out should be.
    • Optimize Paths: Check this pick to produce a shape using the smallest amount of bezier curves possible.
  9. ix

    Click Ok . This produces a shape(s) based on the specifications you prepare in the Trace Bitmap carte du jour.

  10. ten

    Elevate the shape abroad from the paradigm. Click and drag to move the shape away from the original image.

    • At this signal, you lot may notice the traced object doesn't wait quite right. If then, but delete it and conform the Trace Bitmap settings to create a new object.
  11. xi

    Edit the shape(s) manually. If you need to smooth out any of the lines or edges in the shape, y'all can do so manually using the "Edit Paths by Node" tool. Information technology'southward the icon that resembles a triangle clicking a vector point on a line. Information technology'due south in the toolbar to the left. Use this tool to click and drag the vector points on the lines and corners. Y'all can also click and drag the bezier curves (the lines with dots extending from the vector points) to suit the curves in between lines.

  12. 12

    Delete the original epitome. To delete the original prototype, click the icon that resembles a mouse cursor in the toolbar to the left. Then click the image and printing the Delete key.

  13. xiii

    Salvage the image. Since SVG is the native format to Inkscape, yous don't need to save the image in any special format. Just use the post-obit steps to relieve the image:

    • Click File in the menu bar at the superlative.
    • Click Save As.
    • Blazon a proper noun for the image adjacent to "File Name".
    • Click Save.

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  1. ane

    Open Blender 3D. Blender 3D has an orange, white, and blue circle icon with some orange lines sticking out of the top. Click the Blender 3D icon to open up Blender 3D on your calculator.

    • Blender 3D is a free 3D blitheness and editing suite. You tin can download Blender 3D from blender.org
  2. 2

    Delete the cube. When y'all open up a new file in Blender 3D, it starts you lot off with a unproblematic scene with a camera, light, and a cube. To delete the cube, click it to select information technology. Selected objects are highlighted in orange. Then press the Delete key to delete it.

  3. iii

    Switch to an overhead view. To switch to an overhead view in Blender 3D, printing vii on the number pad on the right side of your keyboard or use the following bill of fare steps:

    • Click View in the upper-left corner of the 3D viewport.
    • Click Viewpoint.
    • Click Top.
  4. 4

    Import the SVG into Blender 3D. Utilise the following steps to import the SVG file into Blender 3D:

    • Click File in the card bar at the top.
    • Click Import.
    • Click Scalable Vector Graphic (.svg).
    • Select the SVG file y'all want to import.
    • Click Import SVG in the lower-left corner.
  5. 5

    Zoom in and select the SVG. Roll the mouse wheel up to zoom in in Blender 3D. When you meet the SVG, click and drag a box around it to select it.

  6. 6

    Motion the SVG to the middle of the grid. To move an object, click the cantankerous-arrow icon in the toolbar to the left. Click and drag the object to move it. Click again to identify the object.

    • You can likewise press Yard on your keyboard and drag your mouse to movement an object.
  7. vii

    Scale the SVG to the size you want. To change the size of an object, click the icon that resembles a square with an arrow pointing to a larger square in the toolbar to the left. The click and drag the mouse to alter the size of your object. Click again to prepare the size of the object.

    • You can also press S on your keyboard and elevate the mouse to modify the size of an object.
    • Yous may need to move the object back to the center when you are finished.
  8. 8

    Convert the SVG to a mesh. Converting the SVG to a mesh allows yous to edit the object in Blender 3D. Use the post-obit steps to catechumen the SVG to a mesh.

    • Click and drag a box around the SVG to select it.
  9. nine

    Click Object at the tiptop of the 3D viewport.

    • Click Convert to.
    • Click Mesh from Curve/Meta/Surf/Text.
  10. 10

    Select the new mesh. To select a mesh in Blender 3D, simply click it. A selected object is highlighted in orange.

  11. 11

    Switch to Edit way. To switch to Edit mode, click the drop-down menu that says Object mode in the upper-left corner of the 3D viewport. And so select Edit Mode.

  12. 12

    Select the unabridged 3D mesh. Edit fashion allows you to edit one mesh at a time. Click and elevate a square around the 3D mesh to select the unabridged mesh, or press A on your keyboard to select everything.

  13. 13

    Switch to a side view. The mesh should look like a apartment line from the side. Use the following steps to switch to a side view, or press 3' or 1 on the number pad on the right side of your keyboard:

    • Click View at the top of the 3D viewport.
    • Click Viewport.
    • Click Forepart, Back, Right or Left.
  14. xiv

    Extrude the faces of the mesh. Extruding faces of the object changes the mesh from a flat object to a 3D shape. Press E on your keyboard and elevate the mouse to the desired meridian, or use the following steps to extrude the faces of the object:

    • Click Mesh at the peak of the 3D viewport.
    • Click Extrude.
    • Click Extrude faces.
    • Drag the mouse to the desired height.
  15. 15

    Switch back to Object Way. To switch back to Object mode, click the drib-downward card that says "Edit Mode" in the upper-left corner of the 3D viewport. And then click Object Way.

  16. 16

    Edit the material backdrop of the object. To edit the material properties of an object, click the icon that resembles a red sphere in the sidebar menu to the right. Employ the following options to alter the material properties of the object:

    • Base color: Click the colored box next to Base of operations colour and then employ the colour bike under the "RGB" tab to select the base color of the object.
    • Metal: Utilize the slider bar next to "Metal" to adjust the reflective (mirror) properties of the object.
    • Specular: Use the slider bar next to "Specular" to conform how intense the reflective properties of the object are.
    • Roughness: Use the slider bar next to "Roughness" to adapt how rough or smoothen the reflective properties of the object are.
  17. 17

    Save your piece of work. When you lot are satisfied with how the 3D object looks, apply the post-obit steps to save your work:

    • Click File.
    • Click Save As.
    • Type a proper name for the blender file in the field at the bottom of the window.
    • Click Save Equally.

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Add New Question

  • Question

    How can add the 2nd JPG/PNG epitome for converting into 3D?

    Asher Bezdek

    Asher Bezdek

    Community Respond

    All you lot demand to do is drag the photo from your files into Blender by holding down the left click button.

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  • In addition to extruding the faces of your objects, you can also bevel them to give them a more rounded look.

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Things You'll Demand

  • A simple flat image.
  • Inkscape or Adobe Illustrator.
  • Blender 3D.

About This Article

Article Summary X

1. Import a simple 2D image in Adobe Illustrator or Inkscape.
2. Apply Alive Trace or Bitmap Trace to convert the prototype into a vector graphic.
3. Salve the vector graphic in SVG format.
iv. Open up Blender 3D.
5. Import the SVG file into Blender 3D.
6. Select the SVG curves and convert them to a mesh.
seven. Select the Mesh and switch to Edit Mode.
viii. Extrude the faces of the mesh.
9. Switch back to object way and apply material properties to the mesh.
x. Save your work.

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